Hooks
Hooks let you override the behavior of a function entirely
Info
Every hooks are async which means wait() is available
Level::createCampaignMission
This function is triggered when we join a station with a mission marker in, it can be a freelance mission or a campaign mission
Args
ctx is the MissionContext context
HookFunction("Level::createCampaignMission", function(ctx)
print("createCampaignMission has been called !")
ctx:call() -- calling real function (you can remove the ctx:call() if you want to override the hooked function entirely)
end)
Level::createMission
This function is triggered when we join a station without any missions, it can be really misleading due to of the function name being "createMission"
Args
ctx is the MissionContext context
HookFunction("Level::createMission", function(ctx)
print("I'm in a new station !")
ctx:call() -- calling real function (you can remove the ctx:call() if you want to override the hooked function entirely)
end)
Globals::init
This function is triggered when we start the game, this is really different from the EarlyInit function because EarlyInit is the modding api init and Globals::init is the game init
Args
ctx is the GlobalsInitContext context
Warning
Removing or calling ctx:call() will do nothing because if you were able to override Globals::init entirely the game would crash